Samhan Chronicles
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Post has published by GM Jack

the realm of samhan is perpetually evolving, growing and introducing new features that make it feel just like home for its defenders

we are currently developing the following features for the next release, officially transitioning from playtest into a fully rounded gameplay experience:

PLAYTEST 2

05/24/24 – CURRENT VERSION

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  • this playtest solely focused on demonstrating level 5-15 for each of the four paths (warrior, rogue, mage, scholar)
  • players land directly infront of the designated playtest cave, advance to level 5 by clicking the merchant then select a path, equip their gear and learn their base kit of spells
  • they begin a questline that guides them through the mobs and drops of the cave, ultimately ending at level 15. players return to path masters periodically to learn new spells as they advance
  • the final result is a randomly generated glamour weapon as a prize and an invitation to repeat the quest tribute steps. the player is now strong enough to navigate the wider world beyond the playtest cave, no mob they encounter is tuned for higher than level 15 players

PLAYTEST 1

12/29/23 – 01/07/24

  • this playtest solely focused on the fundamental capacity of both client and server
  • the testers completed a walking-intensive questline and tested mob pathing while completing a level 1-5 town orientation
  • fundamentals of the hotkey system, banking and buy/sell vendering were tested rigorously, as well as grouping, exchanging, dropping items and gold stacks, receiving mob drops, mob damage balancing, spell balancing, fundamentals for a need/greed boss drop system and other features were rigorously stress tested
  • an extensive body of feedback provided by each tester informed the development team of both where improvements were necessary, the testers instincts of missing features guided the scope of development for the next playtest
  • the following quarter was spent bolstering the successes in playtest1 and resolving any systems that performed unsatisfactorily
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virtuoso spotlight: NUAC / Tom_FJM

Post has published by GM Jack
this is the very first in what will be a long line of samhan's virtuoso spotlights we are so proud to highlight the multifaceted composer,...
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Emotes: Phase 1

Post has published by GM Jack
right from playtest #1 we all agreed something was missing the sprites were using words but they lacked the accompanying gestures to punctuate, and without...
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Appearance Skinning implemented!

Post has published by GM Jack
the introduction of the skinning system allows defenders to transform the appearance of their combat gear while retaining its original stats and enhancements. this feature...
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